Influences: Ian Bogost “persuasive games”

In 2007, Ian Bogost published a book called Persuasive Games. He argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form “procedural rhetoric”: a medium taking the form of playable systems rather […]

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